d3d12fisheyedewarp

A Direct3D12-based fisheye dewarping element

Hierarchy

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstElement
                ╰──GstBaseTransform
                    ╰──GstD3D12BaseFilter
                        ╰──d3d12fisheyedewarp

Factory details

Authors: – Seungha Yang

Classification:Filter/Converter/Video/Hardware

Rank – none

Plugin – d3d12

Package – GStreamer Bad Plug-ins

Pad Templates

sink

video/x-raw(memory:D3D12Memory):
         format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

video/x-raw(memory:D3D12Memory, meta:GstVideoOverlayComposition):
         format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

Presencealways

Directionsink

Object typeGstPad


src

video/x-raw(memory:D3D12Memory):
         format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

video/x-raw(memory:D3D12Memory, meta:GstVideoOverlayComposition):
         format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

Presencealways

Directionsrc

Object typeGstPad


Properties

center-x

“center-x” gdouble

Normalized X position of fisheye circle

Flags : Read / Write

Default value : 0.5


center-y

“center-y” gdouble

Normalized Y position of fisheye circle

Flags : Read / Write

Default value : 0.5


fisheye-fov

“fisheye-fov” gdouble

Fisheye image field-of-view angle, in degrees

Flags : Read / Write

Default value : 180


horizontal-fov

“horizontal-fov” gdouble

Horizontal field-of-view angle of output, in degrees; ignored in 'panorama' projection

Flags : Read / Write

Default value : 90


inner-radius

“inner-radius” gdouble

Normalized inner radius for cropping central area (0.0 = center, 1.0 = full crop). Only used in 'panorama' projection

Flags : Read / Write

Default value : 0.3


projection-type

“projection-type” D3d12fisheye-dewarp-projection-type *

Projection type to use

Flags : Read / Write

Default value : equirect (1)


radius-x

“radius-x” gdouble

Normalized horizontal radius of fisheye circle

Flags : Read / Write

Default value : 0.5


radius-y

“radius-y” gdouble

Normalized vertical radius of fisheye circle

Flags : Read / Write

Default value : 0.5


roi-height

“roi-height” gdouble

Normalized ROI height, in output image space

Flags : Read / Write

Default value : 1


roi-width

“roi-width” gdouble

Normalized ROI width, in output image space

Flags : Read / Write

Default value : 1


roi-x

“roi-x” gdouble

Normalized horizontal ROI offset (top-left), in output image space

Flags : Read / Write

Default value : 0


roi-y

“roi-y” gdouble

Normalized vertical ROI offset (top-left), in output image space

Flags : Read / Write

Default value : 0


rotation-order

“rotation-order” D3d12fisheye-dewarp-rotation-order *

Rotation axis order to apply, ignored in 'panorama' projection

Flags : Read / Write

Default value : zxy (4)


rotation-space

“rotation-space” D3d12fisheye-dewarp-rotation-space *

Controls whether rotations are applied in local (intrinsic, camera-relative) or world (extrinsic, fixed-axis) space

Flags : Read / Write

Default value : local (0)


rotation-x

“rotation-x” gdouble

Pitch (X-axis rotation) angle, in degrees; ignored in 'panorama' projection

Flags : Read / Write

Default value : 0


rotation-y

“rotation-y” gdouble

Yaw (Y-axis rotation) angle, in degrees; ignored in 'panorama' projection

Flags : Read / Write

Default value : 0


rotation-z

“rotation-z” gdouble

Roll (Z-axis rotation) angle, in degrees

Flags : Read / Write

Default value : 0


vertical-fov

“vertical-fov” gdouble

Vertical field-of-view angle of output, in degrees; ignored in 'panorama' projection

Flags : Read / Write

Default value : 90


viewport-height

“viewport-height” gdouble

Normalized viewport height

Flags : Read / Write

Default value : 1


viewport-width

“viewport-width” gdouble

Normalized viewport width

Flags : Read / Write

Default value : 1


viewport-x

“viewport-x” gdouble

Normalized top-left viewport X position

Flags : Read / Write

Default value : 0


viewport-y

“viewport-y” gdouble

Normalized top-left viewport Y position

Flags : Read / Write

Default value : 0


Named constants

D3d12fisheye-dewarp-projection-type

Members

passthrough (0) – Passthrough
equirect (1) – Equirectangular
panorama (2) – Panorama
perspective (3) – Perspective

Since : 1.28


D3d12fisheye-dewarp-rotation-order

Members

xyz (0) – XYZ
xzy (1) – XZY
yxz (2) – YXZ
yzx (3) – YZX
zxy (4) – ZXY
zyx (5) – ZYX

Since : 1.28


D3d12fisheye-dewarp-rotation-space

Members

local (0) – Local
world (1) – World

Since : 1.28


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